Website powered by

Naguri flooring (なぐり加工の床) - experimental part 4 "Kikko(亀甲)"

Naguri flooring is a kind of processing for flooring surface. Digging surface thin using chisel.
I used geometry node in Blender 2.93.
なぐり加工のフローリングをBlenderのGeometryNodesだけで作りたいと思って奮闘中。
メッシュ形状を起こして、あわよくばDiaplacement mapやNormal map、Height mapを起こそうと思っています。
この掘り方は「きっこう」と呼ぶみたいです。

Final result.

Final result.

First rendering. Bad seams.

First rendering. Bad seams.

Wireframe.

Wireframe.

A piece of boolean mesh.

A piece of boolean mesh.

Boolean meshes. Using beveled cube and Geometry Nodes.

Boolean meshes. Using beveled cube and Geometry Nodes.

Applying Mirror and Array.

Applying Mirror and Array.

Reference: Real photo.

Reference: Real photo.