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Japan UCHIWA (うちわ: a traditional Japanese fan) making mesh and PBR material.

Final render on Unreal Engine 4.

Final render on Unreal Engine 4.

Final render with point light on Unreal Engine 4.

Final render with point light on Unreal Engine 4.

Raytracing ambient occlusion on UE4.

Raytracing ambient occlusion on UE4.

World normal on UE4.

World normal on UE4.

Mesh on Blender.

Mesh on Blender.

Texture: Uchiwa basecolor.

Texture: Uchiwa basecolor.

Texture: Uchiwa normal map.

Texture: Uchiwa normal map.