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Naguri flooring (なぐり加工の床) - experimental part 3 "Hexagonal (六角)"

Naguri flooring is a kind of processing for flooring surface. Digging surface thin using chisel.
I used geometry node in Blender 2.93.
殴りフローリングのメッシュ形状を起こして、あわよくばDiaplacement mapやNormal map、Height mapを起こそうと思っています。

Final render result.

Final render result.

A piece of boolean mesh.

A piece of boolean mesh.

Boolean mesh. Using Hexagonal column and Geometry Nodes.

Boolean mesh. Using Hexagonal column and Geometry Nodes.

Boolean mesh. Using Hexagonal column and Geometry Nodes.

Boolean mesh. Using Hexagonal column and Geometry Nodes.

After boolean applied.

After boolean applied.